That being said, as a way to maintain the “Nier-ness,” I utilized “voice(s)” for each track, in order to create a melody that expressed that same sad and ephemeral feel. Compared to that, Nier:Automata is much more sci-fi, so I tried to make the background music more dynamic. The previous “Nier” was fantasy-like, and the story was fleeting and sad, so I composed the music to be mysterious, delicate, and ephemeral. The original Nier game’s music was extremely well received, could you talk about how you wanted to continue that legacy to ensure that fans would not be disappointed with Nier:Automata? That being said, I’d like to go ahead and answer a few questions: With previous titles I’ve worked on, the feeling was generally one of ‘when it goes on sale, my role is done,’ but with Nier:Automata, not only it is not done, it seems set to keep on going. After that, the vinyl version of the original soundtrack went on sale, the Arranged & Unreleased Tracks album released, and the theatrical stage show “YorHa” began… It was a constant stream of events and releases, so before I knew it a year had passed. Then, right after that, there was an event, called “The Memories of Puppets,” which was a combination of a concert and voice-over performance.
However, with Nier:Automata, soon after we had completed the in-game portion work began on the original soundtrack (“OST”).